The Tower

Known Name : The Tower

True Name: Unknown

Alignment: Lawful Neutral

Domains: Artifice, Artifice - Construct, Artifice - Industry, Community, Community - x, Earth, Earth - Metal, Earth - Radiation, Glory, Glory - Honor, Glory - Legend, Knowledge, Knowledge - Education, Law, Law - Legislation, Law - Loyalty, Law -Tyranny, Luck, Protection, Protection - x

History: "The Tower has stood from the beginning of creation, while we know that the tower existed since the creation we do not know if the ancestor gods made The Tower or if they discovered it in this forming material plane and simply forced it to take form and serve us. The Tower holds our life and is the last bastion of the human and Loxodon races as The Tower holds our lives, our society and our faith." - High Cleric Marcius

Relationships: The only known structure on Spielatz that grants divine casting it does not communicate with any known individual or god. Will fight against any power that could threaten it.

Followers: Followers of The Tower are found among most commonly among the citizens of Babylon especially those that live in the Tower. They are well respected among the faiths of spielatz and do not have any outstanding enemies among the current faiths. They tend to hold true to the letter of the law in all cases even if it would violate the spirit.

Churches: Three floors among The Tower are dedicated to the worship of The Tower. The first floor is for all followers to come and worship and to request any given needs that they may need or their floor may need. The first floor handles most requests for extra food or water supplies. The second floor is the quarters of clerics, war priests, and inquisitors of The Tower and is off limits. The third floor of the tower is the quarters of the High Cleric, the General, and the Grand Inquisitor of The Tower.

Unique Spell :

The Tower Is Home (Conjuration (Teleport))

Spell Level 5

Casting: standard action

Casting Time: Immediate Action

Components: V, token provided by one of the leaders of the faith

Range: any

Target: self

Duration: instantaneous

The Tower Is Home instantly transports the caster to their living quarters in The Tower. Few effects on any plane can stop this teleport but effects along the lines of Anti-Magic field are the most common.