Gods Hitdice

Guide to Hit Dice and Additional Abilities:
Any creature with greater amounts of hit dice gain all abilities of the creatures listed with less hit dice than themselves. Hit Dice calculated here are a total of Hit Dice, Class Levels, and Mythic Tiers.

20-29 Hit Dice
A Demi-god takes no penalties from Aging effects and their maximum age is multiplied by two and is maxed. So that a creature that could live a max of 250 + 6d% would have a maximum age of 1700 years.

Should they have a patron on death they reform in a location of that patrons choosing ~six weeks later if they have not been successfully resurrected before then. This does not prevent death by old age.

30-39 Hit Dice
A lesser Deity takes no penalties from aging effects and their maximum age is multiplied by four and is maxed.

A lesser Deity gains Create Demiplane Lesser at will at no cost. The Duration of the demiplane is permanent but they may only have one such plane at any time.

A lesser Deity if killed will in ~six weeks reform inside of their demiplane but during this time if they are killed again will die permanently.

A lesser Deity gains spells of their choosing with spell levels equal to their hit dice that they may use once per day.

40-59 Hit Dice
A God takes no penalties from aging effects and they have no maximum age.

A God gains Create Demiplane at will at no cost. The Duration of the demiplane is permanent and they may only have on such plane at any time.

A God if killed will in ~six months reform inside their demiplane, during this time if they are killed again they will die permanently.

A God gains spells of their choosing with spell levels equal to double their hit dice that they may use twice per day.

A God gains Mythic 10 and may select any number of Mythic followers but those followers may only have a total of mythic levels up to 10.

60 - 99 Hit Dice
A True God gains Create Demiplane, Greater at will at no cost. The duration of the demiplane is permanent and they may only have one such plane at any time.

A True God if Killed will in ~ six years reform inside their demiplane, during this time they are invulnerable and their demiplanes are sealed from any other creature with less hit dice than themselves.

A True God gains a single 10th level spell of their creation that they may use once a day at no cost. This most esoteric of magics is sometimes touched upon by mortals but is only done so at great cost.

A True God may select any number of mythic followers but those followers may only have a total of mythic levels up to the gods hit dice -40.

A True God gains a number spells of their choosing with spell levels equal to 4x their hit dice that they may use eight times per day.